| Name
>> Rich Geezer
Type >> UK AWP
Released >> July
2000
-
Complete
the trail for cash prizes
-
Exchange
into the feature game - 3 hilo choices!!
-
Hidden
features to keep things interesting
-
Win
Big Money from the Cash Repeater feature
-
Help
from bonuses in bottom and feature games
HINTS
>>
-
Look
for wins above and below the winline...
-
There's
a hint to the mystery win value...
-
Hold
reels you want to keep when offered a respin...
-
Check
out the super features!
-
Use
the Cancel button, sometimes it can help.
-
Guess
the wrong way on a guaranteed win- you'll get a better number
next time!
See the game brochure
GAME DESCRIPTION >>
Bottom
Game
Access to the feature game is via a seven stage trail with a bonus
at position 4. The trail over-runs into the win-plan. On completing
the trail to position 8 or above, the player can choose to collect
the win or gamble hi-lo in an all or nothing gamble. After one
or more successful hi - lo gambles the option to exchange for
the feature game becomes available. A bonus hi-lo number is awarded
on a random basis.
Bonuses
Double
Trail
The trail doubles and completes to position 8.
Numbers
In View
All numbers in the view either above, on or below the
win-line add to the trail.
Respin
The reels respin to random positions. The player can
hold any chosen reel to keep that reels symbol or number on the
win-line.
Number
Run
The player is offered the choice of up or down. The
reels step in the chosen direction. Any numbers on the win-line
add to the trail.
Boost
The trail is boosted by a random number of positions.
Choose
A Trail
A random number of different length trails are offered
to the player.
Random
Stoppa
This is a skill stop on the trail. The player can
slow it down, by use of the cancel button.
Add
Again
Any numbers on the win line are added to the trail
again.
Feature
Game
The
player can choose to gamble hi-lo on any of the three numbers
in view on a flexi-strip by pressing the hi or lo button associated
with the relevant number. A gamble on the left-hand number, if
successful, will add to a reel blast pot. A successful gamble
on the middle number will add to the feature pot. A correct guess
on the right hand number will add to a nudge pot. The player can
choose to collect any of the pots which have something in, or
gamble on.
Bonuses
are obtainable when a bonus symbol appears, along with the number,
in the position gambled on the flexi-strip.
Each
successful hi-lo guess will advance the name trail one or more
positions. Once the name trail is complete, a random knockout
will take place in the win-panel. The player can collect the offered
value, take one of the pots on offer, or continue gambling. A
knockout is subsequently awarded for all further successful hi-lo
guesses.
Top
Game Pots
The
three pots are filled by gambling on their respective hi-lo number
or by bonus outcomes. Completion of any of the pots to the top
awards the Jackpot with a repeat chance.
Reel
Blast Pot
Comprises
1, 2, 3, 4, 5, 6, 7, 8, 9 Reel Blasts and Jackpot + repeat chance.
Feature
Pot
Comprises
the features listed below and Jackpot + repeat chance.
Nudge
Pot
Comprises
2, 3, 4, 5, 6, 8, 10, 12 and 16 nudges and Jackpot + repeat chance.
Features
TURBO
WIN
A random win is spun in
SUPER
HOLD
The player is offered the choice of up or down. The reels step
up and down one position. The player can use the hold buttons
to stop the reels on the best win in view.
QUICK
FIRE
This is a fast skill-stop up and down the win-plan
MONEY
BELT
Cash values scroll across the alpha-numeric display. The player
can stop the best combination of values, which are added together
to form the award.
MIX
'N' MATCH
The first reel spins to a random symbol. The player can collect
or gamble. If the player collects the reels spin to the relevant
win. If the player gambles, the second reel will spin off and
the above sequence repeated. On reels 3 the win is spun in automatically.
MONEY
BY NUMBERS
All numbers in view are multiplied by £1. The additive win
is awarded to the player.
BAR
STEPPA
The player is offered the choice of up or down. The reels step
in the chosen direction, stopping at the first Bar symbol. The
3-of-a-kind or mixed Bar win is awarded.
STOP-A-WIN
The three reels line up and spin fast. A slow down is available
by pressing the cancel button. The player can skill stop the reels
on the desired win.
CASH
REPEATER
The player shoots at a value in the cash repeater panel. The associated
cash award is paid into the bank and that lamp is then turned
off. The above is repeated, adding more wins to the bank, until
the feature terminates.
Bonus
Outcomes
Boost
The player can select one pot to be added to.
Super
Boost
All the pots are incremented by one.
No
Lose
Whatever choice the player makes in the subsequent
hi-lo gamble, a win is guaranteed.
Extra
Life
This lights and stays lit until a player loses a hi-lo gamble.
In this case, the player survives to continue in the game, but
the Extra Life lamp is extinguished.
Lucky
Strike
The feature pots are randomly incremented.
Rich
Geezer
Extra letters are lit in the Rich Geezer feature name trail.
Lucky
7
The next guess from a number 7 is a guaranteed win.
Super
Feature
A random feature in the super-feature panel will be lit. It can
be taken by pressing the exchange for feature button
Bonus
Nudges
Bonus nudges are offered with which the player can nudge the bottom
reels.
Eliminate
Values are eliminated from the win-plan, improving the win from
Knockouts when the Rich Geezer name trail is completed.
Respin
Reels
The player can respin all, some or none of the basic reels ( using
the hold buttons to prevent the reels from spinning).
Super Features
Super
features are available on a random basis in the basic game or
by lighting the super-feature bonus panel in the top game.
When
obtained in the basic game the feature can be determined by the
player in a Barcode style feature selection, depending on what
order the hold buttons are pressed in. When obtained from the
top game by lighting the super-feature panel from the bonus, a
random super feature will be offered. Every subsequent hi-lo guess
will result in a different random super feature being awarded.
The
super features are:
{REEL_1
,REEL_2 , REEL_3}, //in the pipeline
{REEL_1 ,REEL_3 , REEL_2}, //roll out the barrel
{REEL_2 ,REEL_1 , REEL_3}, //strike it rich
{REEL_2 ,REEL_3 , REEL_1}, //pound power
{REEL_3 ,REEL_2 , REEL_1}, //slick picka
{REEL_3 ,REEL_1 , REEL_2}, //cash explosion
In
The Pipeline (123)
Three cash values are shown in the alphanumeric
display. These values are then covered and shuffled around. The
player has to try and choose the maximum award.
Roll
Out The Barrel (132)
The middle reel spins. The player can skillfully
stop the reel. The other two reels step down to
match for a 3 of a kind win.
Strike
It Rich(213)
This is a psuedo skill stop around the outer 8
symbols in view on the reels. (Reel Roulette)
Pound
Power (231)
A cherry win is spun in and a repeat chance is
offered.
Slick
Picka (321)
The player picks one of the three symbols on the
win-line. A 3 of a kind win is awarded.
Cash
Explosion (312)
The lamps on the machine explode out and implode in to a cash
value. The player can collect or wait for the chance of a better
win. A random number of awards are offered.
|