Rich Geezer

Name >> Rich Geezer
Type >> UK AWP
Released >>
July 2000


  • Complete the trail for cash prizes
  • Exchange into the feature game - 3 hilo choices!!
  • Hidden features to keep things interesting
  • Win Big Money from the Cash Repeater feature
  • Help from bonuses in bottom and feature games

HINTS >>

  • Look for wins above and below the winline...
  • There's a hint to the mystery win value...
  • Hold reels you want to keep when offered a respin...
  • Check out the super features!
  • Use the Cancel button, sometimes it can help.
  • Guess the wrong way on a guaranteed win- you'll get a better number next time!





See the game brochure



GAME DESCRIPTION >>

Bottom Game

Access to the feature game is via a seven stage trail with a bonus at position 4. The trail over-runs into the win-plan. On completing the trail to position 8 or above, the player can choose to collect the win or gamble hi-lo in an all or nothing gamble. After one or more successful hi - lo gambles the option to exchange for the feature game becomes available. A bonus hi-lo number is awarded on a random basis.

Bonuses

Double Trail
The trail doubles and completes to position 8.

Numbers In View
All numbers in the view either above, on or below the
win-line add to the trail.

Respin
The reels respin to random positions. The player can
hold any chosen reel to keep that reels symbol or number on the win-line.

Number Run
The player is offered the choice of up or down. The
reels step in the chosen direction. Any numbers on the win-line add to the trail.

Boost
The trail is boosted by a random number of positions.

Choose A Trail
A random number of different length trails are offered
to the player.

Random Stoppa
This is a skill stop on the trail. The player can
slow it down, by use of the cancel button.

Add Again
Any numbers on the win line are added to the trail
again.

Feature Game

The player can choose to gamble hi-lo on any of the three numbers in view on a flexi-strip by pressing the hi or lo button associated with the relevant number. A gamble on the left-hand number, if successful, will add to a reel blast pot. A successful gamble on the middle number will add to the feature pot. A correct guess on the right hand number will add to a nudge pot. The player can choose to collect any of the pots which have something in, or gamble on.

Bonuses are obtainable when a bonus symbol appears, along with the number, in the position gambled on the flexi-strip.

Each successful hi-lo guess will advance the name trail one or more positions. Once the name trail is complete, a random knockout will take place in the win-panel. The player can collect the offered value, take one of the pots on offer, or continue gambling. A knockout is subsequently awarded for all further successful hi-lo guesses.

Top Game Pots

The three pots are filled by gambling on their respective hi-lo number or by bonus outcomes. Completion of any of the pots to the top awards the Jackpot with a repeat chance.

Reel Blast Pot

Comprises 1, 2, 3, 4, 5, 6, 7, 8, 9 Reel Blasts and Jackpot + repeat chance.

Feature Pot

Comprises the features listed below and Jackpot + repeat chance.

Nudge Pot

Comprises 2, 3, 4, 5, 6, 8, 10, 12 and 16 nudges and Jackpot + repeat chance.


Features

TURBO WIN
A random win is spun in

SUPER HOLD
The player is offered the choice of up or down. The reels step up and down one position. The player can use the hold buttons to stop the reels on the best win in view.

QUICK FIRE
This is a fast skill-stop up and down the win-plan

MONEY BELT
Cash values scroll across the alpha-numeric display. The player can stop the best combination of values, which are added together to form the award.

MIX 'N' MATCH
The first reel spins to a random symbol. The player can collect or gamble. If the player collects the reels spin to the relevant win. If the player gambles, the second reel will spin off and the above sequence repeated. On reels 3 the win is spun in automatically.

MONEY BY NUMBERS
All numbers in view are multiplied by £1. The additive win is awarded to the player.

BAR STEPPA
The player is offered the choice of up or down. The reels step in the chosen direction, stopping at the first Bar symbol. The 3-of-a-kind or mixed Bar win is awarded.

STOP-A-WIN
The three reels line up and spin fast. A slow down is available by pressing the cancel button. The player can skill stop the reels on the desired win.

CASH REPEATER
The player shoots at a value in the cash repeater panel. The associated cash award is paid into the bank and that lamp is then turned off. The above is repeated, adding more wins to the bank, until the feature terminates.

Bonus Outcomes

Boost
The player can select one pot to be added to.

Super Boost
All the pots are incremented by one.

No Lose
Whatever choice the player makes in the subsequent
hi-lo gamble, a win is guaranteed.

Extra Life
This lights and stays lit until a player loses a hi-lo gamble.
In this case, the player survives to continue in the game, but the Extra Life lamp is extinguished.

Lucky Strike
The feature pots are randomly incremented.

Rich Geezer
Extra letters are lit in the Rich Geezer feature name trail.

Lucky 7
The next guess from a number 7 is a guaranteed win.

Super Feature
A random feature in the super-feature panel will be lit. It can be taken by pressing the exchange for feature button

Bonus Nudges
Bonus nudges are offered with which the player can nudge the bottom reels.

Eliminate
Values are eliminated from the win-plan, improving the win from Knockouts when the Rich Geezer name trail is completed.

Respin Reels
The player can respin all, some or none of the basic reels ( using the hold buttons to prevent the reels from spinning).


Super Features

Super features are available on a random basis in the basic game or by lighting the super-feature bonus panel in the top game.

When obtained in the basic game the feature can be determined by the player in a Barcode style feature selection, depending on what order the hold buttons are pressed in. When obtained from the top game by lighting the super-feature panel from the bonus, a random super feature will be offered. Every subsequent hi-lo guess will result in a different random super feature being awarded.

The super features are:

{REEL_1 ,REEL_2 , REEL_3}, //in the pipeline
{REEL_1 ,REEL_3 , REEL_2}, //roll out the barrel
{REEL_2 ,REEL_1 , REEL_3}, //strike it rich
{REEL_2 ,REEL_3 , REEL_1}, //pound power
{REEL_3 ,REEL_2 , REEL_1}, //slick picka
{REEL_3 ,REEL_1 , REEL_2}, //cash explosion

In The Pipeline (123)
Three cash values are shown in the alphanumeric
display. These values are then covered and shuffled around. The player has to try and choose the maximum award.

Roll Out The Barrel (132)
The middle reel spins. The player can skillfully
stop the reel. The other two reels step down to
match for a 3 of a kind win.

Strike It Rich(213)
This is a psuedo skill stop around the outer 8
symbols in view on the reels. (Reel Roulette)

Pound Power (231)
A cherry win is spun in and a repeat chance is
offered.

Slick Picka (321)
The player picks one of the three symbols on the
win-line. A 3 of a kind win is awarded.

Cash Explosion (312)
The lamps on the machine explode out and implode in to a cash value. The player can collect or wait for the chance of a better win. A random number of awards are offered.