Pharaoh's Gold

Name >> Pharaoh's Gold
Type >> UK AWP
Released >>
December 2000


  • An action packed game from BFG.
  • Complete the trail - Bonuses and Trail Hilo help you.
  • Hilo Gamble to the exchange point
  • Play round the board to collect shots, cash and nudges
  • Activate the Magic Eye for big prizes
  • Unravel the Secret of the Sphinx
  • Mystery square keeps you guessing


HINTS>>

  • There's a clue to the size of the Mystery Prize - keep a look out!
  • Sometimes, it's better to collect your bonus, and get a better one...
  • Remember your holds will still be there if you get a bonus from the trail hilo...
  • Dont hold the reels after nudging - if you've got a pair you'll get a win.
  • Use the cancel button, sometimes it can help you.


See the game brochure

 

GAME DESCRIPTION >>

Basic Game

There are three reels in the basic game. The feature entry is via an 8-stage trail, leading into the hilo trail. As well as this, nudges, reel wins etc, there is an 'Eye' symbol on the third reel. If this lands on the winline, the player is awarded a spin of the 'Magic Eye' disc on the top glass. The resulting feature/turbo/repeater is awarded.
Also, if there are any numbers on the trail, and trail held is lit, then the 'Hilo Active' panel may be lit. The player can then guess hi/lo to increase the trail by one for each successful guess. An incorrect guess clears down the trail and cancels holds.
There is also a bonus at position 4.

Bonus Outcomes

Number Stepper
Reels step round, and the players can stop the best win/combination of numbers.

Stoppa
A skill stop on the trail is awarded. Pressing the cancel button slows this down, and the player can always enter the cash trail.

GoGo Hilo.
The hilo reel spins off and the resulting number adds into the trail.

Skill Stop
A skill stop on the number trail

Respin
Reels spin off to numbers or a win. Holding any reels prevents them spinning.

Boost
A random amount is added to the trail.

Multi Respin
A series of respins are given. As on normal respins, pressing the hold buttons stops the reels from moving.

Hilo

Once the trail has been completed or a reel win has been awarded, the Hilo feature starts. On entry, the eyes above the entry position are lit. When the first of these is reached, exchange into the board is available. This and every subsequent eye reached add into the eye count panel, and add 1 spin to the spins meter.

Board

Once in the board, the following can happen…

Pyramid - Adds to pyramid count.
Collecting 3 pyramids gives an extra life.

+x Cash - Adds x to the cash trail (starting at exchange position).

Skill - Skill stop around board (cancel slows it down).

Magic Eye - Adds to Eye count, and adds 1 to spins meter.
Once 3 eyes have been collected, the spins are activated and the player can spin the disc. Any subsequent eyes add 1 to the spins meter. If the disc is spun, the resulting value/feature can be collected or the player can carry on, and may choose to collect the value later.If the eye symbol is nudged in on reel 3, the disc spins. The player can now collect that value, but the disc is not activated (unless it was beforehand).
? - Hazard square. Hazards can be gambled. See layout below.

+x Feature Shots
- Adds to the feature shots meter. See features below. The player
can take these accumulated shots at any time, and go back into the board after any of the shots. e.g. 8 shots in the meter, player takes 6 of them, gets Step To Nearest Win and then goes back into the board.

x Nudges
- Awards nudges - taken straight away (or cancelled).

Game Over - Lose.

+Bonus
- Adds to bonus trail.

Mystery - If the player collects this, a mystery win is awarded. A hint is given as to what the win will be.

Secret of the Sphinx - a selection of bonus cash/nudge/shot/bonuses is awarded.


Hazards

3 Eyes - Completes the eyes panel, adding to spins also.
Boost - Boost Cash/Bonus/Eye trails
Carry On - Keep going
Skill Continue - A skill stop on the word 'Continue'
Hilo To Go - Correct Hilo guess allows player to continue
Continue Yes/No - Yes/No continue on the alpha
Lose

When the hazard is awarded, the player is offered an up/down gamble until he loses or collects, at which point the current hazard is awarded.

Bonuses

Pot Shot - Gives a shot at the remaining values in the
cash trail and advances the trail to this point.
Magic Eye Active - Same as collecting 3 eyes
Extra Spins - Adds spin(s) to meter
Feature Shots - Gives a random No. of shots.
Pyramid - Gives an extra pyramid.

Features

Jackpot + repeat chance.


Super Cash Gamble
The reels spin to a win, and the player can either collect this or gamble between £1 and the jackpot.
Nudge Nearest Win
Reels step down to nearest win.
Nudge Nearest Bars
Reels step down to nearest bar win.
1/2 Cash Knockout(s).
Knockouts on the remaining cash in the cash trail
2/4/6 Reel Blasts
Reel knockouts on the symbols currently in view.
Lucky Numbers
A series of spins of the hilo are given. After each spin, the resulting number is used to step up the cash ladder (starting at £1). Once collected, the cash value can be gambled 1 up/1 down, terminating on the first lose.
Link Up
A series of values with gaps between them fall through the winplan. The player presses stop and is then given three shots at each gap to progress up the winplan.
Mix n Match
First reel spins to symbol, player can either take it or spin second reel and take this symbol etc. Used on various machines previously.
Selectawin
The player is awarded a series of wins and selects the best. See stats for new way of doing this.
Odds On
Player spins off hilo reel - each odd number advances player up the cash trail. An even number terminates the feature and no win is awarded.
Turbo Win
Cash turbo gamble awarded.
Treasure Chest
On collecting this feature, money starts paying into the bank (minimum of £5 initially). There is then a 50/50 chance of this repeating seamlessly into the next game and so on.

Disc Features

Win Series
A series of 3-of-a-kind wins is awarded.
Golden Numbers
Player chooses up or down and reels step in chosen direction. Numbers appearing on the winline add into cash trail (starting at £1 position).
Rolling Reel Blast
All three reels spin slowly, the player stops them and is then given 1 reel blast.
Money Belt
Cash values scroll through the alpha - player stops best combination.