Basic
Game
There
are three reels in the basic game. The feature entry is via
an 8-stage trail, leading into the hilo trail. As well as this,
nudges, reel wins etc, there is an 'Eye' symbol on the third
reel. If this lands on the winline, the player is awarded a
spin of the 'Magic Eye' disc on the top glass. The resulting
feature/turbo/repeater is awarded.
Also, if there are any numbers on the trail, and trail held
is lit, then the 'Hilo Active' panel may be lit. The player
can then guess hi/lo to increase the trail by one for each successful
guess. An incorrect guess clears down the trail and cancels
holds.
There is also a bonus at position 4.
Bonus
Outcomes
Number
Stepper
Reels step round, and the players can stop the best win/combination
of numbers.
Stoppa
A skill stop on the trail is awarded. Pressing the cancel button
slows this down, and the player can always enter the cash trail.
GoGo
Hilo.
The hilo reel spins off and the resulting number adds into the
trail.
Skill
Stop
A skill stop on the number trail
Respin
Reels spin off to numbers or a win. Holding any reels prevents
them spinning.
Boost
A random amount is added to the trail.
Multi
Respin
A series of respins are given. As on normal respins, pressing
the hold buttons stops the reels from moving.
Hilo
Once
the trail has been completed or a reel win has been awarded,
the Hilo feature starts. On entry, the eyes above the entry
position are lit. When the first of these is reached, exchange
into the board is available. This and every subsequent eye reached
add into the eye count panel, and add 1 spin to the spins meter.
Board
Once
in the board, the following can happen
Pyramid
- Adds to pyramid count.
Collecting 3 pyramids gives an extra life.
+x Cash - Adds x to the
cash trail (starting at exchange position).
Skill - Skill stop around
board (cancel slows it down).
Magic Eye - Adds to Eye
count, and adds 1 to spins meter.
Once 3 eyes have been collected, the spins are activated and
the player can spin the disc. Any subsequent eyes add 1 to the
spins meter. If the disc is spun, the resulting value/feature
can be collected or the player can carry on, and may choose
to collect the value later.If the eye symbol is nudged in on
reel 3, the disc spins. The player can now collect that value,
but the disc is not activated (unless it was beforehand).
? - Hazard square. Hazards can be gambled. See layout below.
+x Feature Shots - Adds to the feature shots meter.
See features below. The player
can take these accumulated shots at any time, and go back into
the board after any of the shots. e.g. 8 shots in the meter,
player takes 6 of them, gets Step To Nearest Win and then goes
back into the board.
x Nudges - Awards nudges - taken straight away (or
cancelled).
Game Over - Lose.
+Bonus - Adds to bonus trail.
Mystery - If the player
collects this, a mystery win is awarded. A hint is given as
to what the win will be.
Secret of the Sphinx - a
selection of bonus cash/nudge/shot/bonuses is awarded.
Hazards
3
Eyes
- Completes the eyes panel, adding to spins also.
Boost - Boost Cash/Bonus/Eye
trails
Carry On - Keep going
Skill Continue - A skill
stop on the word 'Continue'
Hilo To Go - Correct Hilo
guess allows player to continue
Continue Yes/No - Yes/No
continue on the alpha
Lose
When
the hazard is awarded, the player is offered an up/down gamble
until he loses or collects, at which point the current hazard
is awarded.
Bonuses
Pot
Shot
- Gives a shot at the remaining values in the
cash trail and advances the trail to this point.
Magic Eye Active - Same
as collecting 3 eyes
Extra Spins - Adds spin(s)
to meter
Feature Shots - Gives a
random No. of shots.
Pyramid - Gives an extra
pyramid.
Features
Jackpot
+ repeat chance.
Super Cash Gamble
The reels spin to a win, and the player can either collect this
or gamble between £1 and the jackpot.
Nudge Nearest Win
Reels step down to nearest win.
Nudge Nearest Bars
Reels step down to nearest bar win.
1/2 Cash Knockout(s).
Knockouts on the remaining cash in the cash trail
2/4/6 Reel Blasts
Reel knockouts on the symbols currently in view.
Lucky Numbers
A series of spins of the hilo are given. After each spin, the
resulting number is used to step up the cash ladder (starting
at £1). Once collected, the cash value can be gambled
1 up/1 down, terminating on the first lose.
Link Up
A series of values with gaps between them fall through the winplan.
The player presses stop and is then given three shots at each
gap to progress up the winplan.
Mix n Match
First reel spins to symbol, player can either take it or spin
second reel and take this symbol etc. Used on various machines
previously.
Selectawin
The player is awarded a series of wins and selects the best.
See stats for new way of doing this.
Odds On
Player spins off hilo reel - each odd number advances player
up the cash trail. An even number terminates the feature and
no win is awarded.
Turbo Win
Cash turbo gamble awarded.
Treasure Chest
On collecting this feature, money starts paying into the bank
(minimum of £5 initially). There is then a 50/50 chance
of this repeating seamlessly into the next game and so on.
Disc
Features
Win
Series
A series of 3-of-a-kind wins is awarded.
Golden Numbers
Player chooses up or down and reels step in chosen direction.
Numbers appearing on the winline add into cash trail (starting
at £1 position).
Rolling Reel Blast
All three reels spin slowly, the player stops them and is then
given 1 reel blast.
Money Belt
Cash values scroll through the alpha - player stops best combination.