| Name
>> Hilowatha
Type >> UK AWP
Released >> January
2001
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New
multi stake game - 10p/20p/30p
-
New
'Chief's Head' feature - a new way to access the top game
-
Dual
illuminated cash panel for exciting features
-
Build
up the arrow trail for a Super Knockout
-
Stunning
sounds and graphics
HINTS>>
-
Watch
out for vertical wins!!
-
Build
up the arrows to the super knockout...get more than you
bargained for!
-
What
happens when the hilo number matches the feature number....?
-
A
bonus reel blast can happen at any time!
-
Nudge
and Hold can help you get a win.
See the game brochure
GAME
DESCRIPTION >>
Basic
Game
This
game can be played on 3 stakes: the player selects stake by using
the 'Change Stake' button. If the player doesn't use the 'Change
Stake' button, the game defaults to the stake played on the previous
game.
One symbol on the middle reel that is always wild when it appears
on an active winline.
On the third reel there is a chief's head symbol. When that symbol
lands in this position it will activate the chief's head feature.
The accumulated value of wins forms a starting point for the top
game gamble.
A Barcode (triple,double and single bars on the winline in that
order) gives six combinations (via the hold buttons) which will
give 6 different features.
Stakes
10p
- one winline active, 20p - 3 winlines active, 30p - 5 winlines
active.
Chief's
Head
This
consists of 14 plain segments and 1 winning position When this
is activated a number of consecutive positions in the band light
up: 1 on 10p, 3 on 30p and 5 on 30p. The player presses start
and the lit segments circle around and slow down. If when they
come to rest the win segment then a mystery win is given. This
can be any of the awards contained in the 3 trails on the top
glass.
If the outcome is unsuccessful (i.e. 'win' was not lit) then a
hold can be offered in the next game. On every consecutive feature
the number of lit segments increases by the initial amount.
For example:
30p play
Game 1 Head on winline, 5 segments lit, no win
Game 2 Holds given, 10 segments lit, no win
Game 3 Holds given, 15 segments lit, win given
Barcode
features
Cash
Explosion
The lamps on the machine explode out and implode
in to a cash value. The player can collect or wait for the chance
of a better win. A random number of awards are offered.
Hot
Shot
A number of shots is given to the player and displayed in the
alpha. The player tries to illuminate segments of the cash wheel
via skill shots on the values. When no shots are left the feature
ends and the player is awarded the accumulated values.
Crazy
Cash
A rising and falling cash value on the alpha.
Reel
Blaster
A reel blast is offered to the player. By holding the reels the
player can narrow down the blast area to one reel.
Skill
Cash
A skill stop onto a position in the alpha. At the end of this
is a value that rises by £1 on every successful attempt.
If the player misses that value is awarded.
Money
Train
A 'money belt' feature.
Note
that all these give access either to the board feature or the
hilo gamble. Where a cash ladder value is awarded the board continues
from this position.
Top
Game
The
top game is made up of three trails: nudges (these operate in
a downward direction only), features and cash values. Each trail
is directly above one of the uncovered numbers on the five-position
flexistrip. Players can hilo on any of the three exposed numbers.
A successful guess advances the trail above it by one position.
An unsuccessful guess ends the game. If the player is correct
and the new number, in the position that has been used to gamble,
contains a super-imposed bonus, then one of several bonuses is
awarded to the player.
The flexistrip also contains super-imposed arrows which increase
a nine-stage trail by a number of positions. When this trail is
complete a 'super knockout' is awarded whenever a trail is taken.
This gives the player a shot at the values above the position
collected in the relevant trail.
Also on the glass is a circle of cash values which are dual-illuminated:
lower values in blue and higher values in red. Some features will
use these values and these themselves can be dual-illuminated.
When lit red they will only use the higher values in the circle.
When lit normally they can use both blue and red values.
The barcode features can be activated in the top game from the
bonus panel. Here a different feature will be offered to the player
after every hilo guess.
Bonus Outcomes
Boost
The player can select one pot to be added to.
Multi-add
All the pots that were not increased by the last guess are incremented
by one. This stays lit until the end of the feature and on every
successful hilo guess all pots are incremented by one.
No
Lose
Whatever choice the player makes in the subsequent
hi-lo gamble, a win is guaranteed.
Extra
Life
This lights and stays lit until a player loses a hi-lo gamble.
In this case, the player survives to continue in the game, but
the Extra Life lamp is extinguished.
Lucky
Strike
The feature pots are randomly incremented.
Lucky
7
The next guess from a number 7 is a guaranteed win.
Barcode
Features
A random barcode feature in the will be lit. It
can be taken by pressing the 'exchange' button. The feature changes
after every successful hilo gamble.
Bonus
Nudges
Bonus nudges are offered with which the player can nudge
the bottom reels.
Respin
Reels
The player can respin all, some or none of the basic reels
( using the hold buttons to prevent the reels from spinning).
Bonus
Step
Adds to arrow trail.
Features
50
/50
The player is awarded a 50p win with a 50/50 repeat chance.
Turbo
Win
A win is awarded to the player with a turbo gamble.
Cherry-Kees
The reels spin to a cherry win, which could be multiple win of
cherries on the top 2 stakes. A 'yes/no' repeat is offered. If
successful another combination of cherries is span in.
Wig
Wam Bam
The player is offered a win on the alpha to collect or reject.
Rejecting the win will either raise the win offered and the feature
will continue, or lower the win and award this to the player.
Cash
Grab
A choose-a-win feature: a series of wins, in the form of a number
of lit segments of the cash wheel are offered to the player.
Quick
Fire
A fast skill stop on the cash trail.
Double
Barrelled
The player is given a 'random' number of shots. The shots are
then taken on the cash wheel. After each shot the player can accept
or reject the value. If the player refuses the value then that
segment then turns to red, so that a higher value is now available.
Little
Big Cash
The player is awarded a value in the cash trail and then offered
a gamble between a much higher and a much lower win.
Money
Spinner
A number of segments in the cash wheel light up. The lights then
circle around to give the appearance of the wheel spinning. For
a given feature some segments always light in blue, some in red.
The player is given the chance to stop the spin and is awarded
the value of the segments stopped.
Buffalo
Bills
This is a winning streak feature but conducted on the cash wheel.
The player presses 'Start' and the wheel spins, slows down and
stops on value which is awarded to the player. Again for a given
feature some segments always light in blue, some in red.
Cash
Stampede
The reels spin to a series of wins on the reels.
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